Aug/100
Blockbuster including games in its by-mail rentals

[Thanks, Kevin]
Blockbuster including games in its by-mail rentals originally appeared on Engadget on Tue, 10 Aug 2010 10:19:00 EDT. Please see our terms for use of feeds.
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May/100
IntensaFIRE click-on mod bringing programmable / rapid fire modes to PS3 controller
Xbox 360 gamers may have had a solid year head start, but PlayStation 3 loyalists will soon be able to join the programmable / rapid fire party, too. BGRMods has announced that its much-hyped IntensaFIRE controller mod is finally coming to Sony’s latest console, bringing with it fewer installation steps and an equal amount of tinkering possibilities. This new board requires no glue and no solder; users simply “click” it into place and enjoy the spoils of having rapid-fire potential at their fingertips. Purportedly, the mod is useful in “all PlayStation games,” and it’ll begin shipping out on May 21st for those who just can’t game without a macro. We’re told that the $69.95 device will also be making its public debut at E3, so you can bet your bottom dollar we’ll be hitting the show floor in hopes of snagging a bit of hands-on time come June.
[Thanks, Kristofer B]
IntensaFIRE click-on mod bringing programmable / rapid fire modes to PS3 controller originally appeared on Engadget on Sun, 16 May 2010 22:17:00 EST. Please see our terms for use of feeds.
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Mar/100
Interview: Sony’s Scott Rohde on PlayStation Move

Sony Worldwide Studios VP Scott Rohde had the onerous task of introducing the first PlayStation Move games at Sony’s GDC press conference last night. We caught up with the executive after the show to talk about Sony’s plans for exploiting motion control and if hardcore gamers should be concerned about the future of the PS3 games library.
Our complete interview with Rohde follows:
It’s obviously going to take internal resources to develop games for PlayStation Move. How can you guarantee that this won’t take away from the resources devoted to traditional hardcore games?
Scott Rohde: The bottom line is, you know Worldwide Studios is a huge organization. I’m not sure exactly where it sits among other global publishers, but it’s right up there. There’s a lot of resources put into product development. I’m pretty proud of the roll that we’ve been on — with Uncharted 2 kind of sweeping the awards recently.
There’s plenty of resources to go around. It’s our heritage: we’re never going to compromise our core; great exclusive games. This is a new initiative to us. Some teams are looking into how they might incorporate motion control into some existing plans; others are totally focused on making the best sequels to the games we all love. It’s not something I’m worried about.
Continue reading Interview: Sony’s Scott Rohde on PlayStation Move
Interview: Sony’s Scott Rohde on PlayStation Move originally appeared on Joystiq on Thu, 11 Mar 2010 13:25:00 EST. Please see our terms for use of feeds.
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