12
Aug/10
0

Motorola Droid 2 ripped to shreds, where’s an astromech when you need one?

It’s been less than a full day since Verizon’s Droid 2 hit shelves (or two, if you count Sam’s Club) but the fine folks at iFixit have already managed to make their phone explode into… 24 pieces, if we’re counting right. Amazingly enough, the internal construction is almost exactly the same despite Motorola’s near-doubling of the horsepower (and addition of 802.11n) inside. You’ll find a nigh-identical logic board, speaker, camera and LCD screen — not to mention the exact same battery, which means original Droid owners will have a handy swap — and what looks like the exact same steps (but Torx screwdrivers required) to take the clever puzzle of plastic and metal apart. Not that you’d necessarily want to do the same to your new handset — It’s days like this we’re glad iFixit is here to take that bullet for us.

Motorola Droid 2 ripped to shreds, where’s an astromech when you need one? originally appeared on Engadget on Thu, 12 Aug 2010 21:31:00 EDT. Please see our terms for use of feeds.

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28
Jul/10
0

Porsche 918 Spyder plug-in hybrid headed for production

What once seemed to simply be a ridiculously extravagant concept for a plug-in hybrid has now become a ridiculously extravagant reality — Porsche has just announced that it’s putting the 918 Spyder into production. First unveiled at the Geneva Motor Show earlier this year, the car (in concept form, at least) packs a 500-horsepower V8 and a pair of 109-horsepower electric motors that should let you get about 78 miles per gallon, or a total of 16 miles of driving straight from the lithium-ion battery back. The cost? That hasn’t been officially announced yet, but estimates peg it around the $650,000 mark. Don’t worry, though — it’ll be eligible for the $7,500 federal tax credit. Head on past the break for the full (but brief) press release.

Continue reading Porsche 918 Spyder plug-in hybrid headed for production

Porsche 918 Spyder plug-in hybrid headed for production originally appeared on Engadget on Wed, 28 Jul 2010 18:26:00 EDT. Please see our terms for use of feeds.

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23
Jun/10
0

Mercedes-Benz SLS E-Cell prototype fuels our electric dreams with 526 horses

Oh, electric supercar, why do you tease us so? Mercedes is latest to throw up a prototype of what it expects future rubber burners to look like, and its SLS E-Cell doesn’t disappoint. Based on its petrol-guzzling SLS AMG model, this beast produces 526 horsepower and 649 pound-feet of torque, thanks to four motors (one for each wheel) allied to a battery array that can provide an industry-leading 480kW of juice. How fast does that get you to the magical 60mph marker? Try four seconds. There’s a handsome 10-inch infotainment panel in the center console, which you may see after the break, but the best news is that this prototype can be driven now and could well turn into a production Benz at some point in 2013.

Continue reading Mercedes-Benz SLS E-Cell prototype fuels our electric dreams with 526 horses

Mercedes-Benz SLS E-Cell prototype fuels our electric dreams with 526 horses originally appeared on Engadget on Wed, 23 Jun 2010 02:08:00 EDT. Please see our terms for use of feeds.

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8
May/10
0

MacBook Pros with NVIDIA GeForce GT 330M graphics get (unofficial) discrete switching utility

We’ve lamented the way Apple’s latest MacBook Pros switch between their integrated Intel graphics and the NVIDIA-sourced, power-sapping discrete silicon pretty much since day one (we’re sorry, but Tweetie just doesn’t need all the horsepower our systems have to offer). Apple has yet to pony up an official solution, but a neat little utility — Cody Krieger’s gfxCardStatus — has been quietly evolving over the past few weeks into a decent substitute. Originally designed simply to let you know which chipset’s currently in use, the latest version, 1.6.1, now allows you to toggle amongst them by hand. It’s said to still be a little bit on the buggy side, but we’re delighted (and not really surprised) to see that the community came to the rescue in short order when Cupertino didn’t.

[Thanks to everyone who sent this in]

MacBook Pros with NVIDIA GeForce GT 330M graphics get (unofficial) discrete switching utility originally appeared on Engadget on Sat, 08 May 2010 12:16:00 EST. Please see our terms for use of feeds.

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5
May/10
0

Intel’s Atom Z6xx series isn’t targeting Windows Phone 7, but ‘full Windows experience’ still an Atom priority

As many times as Intel has tried and failed to shoehorn its way into the phone arena, you’d think it’d want to pimp as many notable platforms as it possibly could — but strangely, Windows Phone 7 is notably absent from Intel’s fact sheet on the just-announced, smartphone-focused Z6xx series of Atom cores. Instead, the wording of the paperwork clearly spells out that Android and MeeGo / Moblin are the focal points right now, which is leading everyone to wonder whether Intel’s looking to steer clear of Microsoft’s mobile strategy altogether. We reached out to Intel to get some clarification on the issue and got this in response:

“Intel’s goal is to ensure we offer our customers a choice of software that runs best on our processors. Yesterday’s announcement was focused on Linux OSs, however our strategy is to also support a full Windows experience on Atom as we do with Menlow, Intel’s first generation atom chip for mobile devices and Pinetrail, Intel’s chip family for netbooks. Stay tuned.”

What’s getting us here is Intel’s seemingly careful phrasing: “full Windows experience on Atom.” Does that mean that Intel wants to keep Atom up in the Windows 7 end of the horsepower spectrum and avoid Windows Phone for the foreseeable future? It seems like a tough sell to say that Android is playing in an entirely different ballpark than Windows Phone is, and we’re not sure that Intel can effectively argue that distinction — but hey, with the Z6xx series’ iffy power consumption stats, maybe it’s for the best.

[Thanks, R2V2]

Intel’s Atom Z6xx series isn’t targeting Windows Phone 7, but ‘full Windows experience’ still an Atom priority originally appeared on Engadget on Wed, 05 May 2010 14:31:00 EST. Please see our terms for use of feeds.

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3
May/10
0

Wooden Level Eleven PC gets inspiration from Thermaltake Level 10 chassis

Let’s face it — if you had a never-ending stack of cash and a computer room with no particular size constraints, you too would own a Thermaltake Level 10 enclosure. Regrettably, both financial and square footage constraints do indeed play major roles in most of our lives, including one Jeffrey Stephenson. This fine gentleman is quickly becoming the Ben Heck of wood-grained mods, this time cranking out a lovingly crafted iteration of the aforesaid chassis, but with that special wooden flair. The Level Eleven gets its inspiration from the gargantuan Level 10, but rather than taking things even bigger, Jeff decided to scale things down a notch; in fact, he constructed a fully functional PC within the handmade enclosure, all based around a VIA Pico-ITX mainboard and a 1.2GHz VIA Nano CPU. Thanks to the onboard VX855 media processor, this (comparatively) diminutive machine boasts an HDMI output and enough horsepower to pump out 1080p sans lag — but it doesn’t seem as if this bad boy is officially for sale. Not that he’d reject a five-figure offer or anything…

Wooden Level Eleven PC gets inspiration from Thermaltake Level 10 chassis originally appeared on Engadget on Mon, 03 May 2010 06:11:00 EST. Please see our terms for use of feeds.

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12
Apr/10
0

Kin is basically a Zune HD inside, can go for a weekend on a charge

In a discussion with Kin product manager Derek Snyder this afternoon, we’ve confirmed that both the Kin One and Kin Two are built on the same foundation as the Zune HD — in other words, they’re running NVIDIA Tegra silicon, and there’s no reason that anything you see on a Zune HD couldn’t run just as well on a Kin. Of course, that’s a purely theoretical statement at this point since Zune apps don’t work on Kin as it stands — the platform’s completely closed, though Microsoft has been insistent that we should keep a close eye on its over-the-air updates after launch as features evolve. Either way, that’s a marked (and curious) departure from Windows Phone 7, where Microsoft’s been taking an all-Qualcomm, all-the-time approach.

Realistically, we’ve gotten the impression today that Kin doesn’t come close to tapping out a Tegra’s horsepower, but that might be by design: Snyder also mentioned that a key goal of the development phase was to make sure that the phones could go a whole weekend without a charge. Running a Tegra at full bore 24 / 7 doesn’t lend itself to miserly power consumption, so the overall simplicity of the UI — and the lack of 3D gaming — might play a role there.

Kin is basically a Zune HD inside, can go for a weekend on a charge originally appeared on Engadget on Mon, 12 Apr 2010 18:43:00 EST. Please see our terms for use of feeds.

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30
Mar/10
0

EATR’s engine officially complete, and this robot’s one step closer to reality

If you’re anything like us, you’ve probably been keeping pretty close tabs on EATR, the biomass-to-power robot that’s been making people nervous for some time now. Well, EATR’s engine — which is being built by Cyclone Power Technologies — is complete, and the drone is now one giant leap closer to living in actual reality with us. The completed steam engine, called WHE, is a six-cylinder external heat engine which can generate up to 18 horsepower of mechanical power. As previously clarified by EATR’s makers (a project that’s getting help from the University of Maryland and DARPA), the robot will not feed on things like animals… or humans. No, this is no zombified drone — EATR will harvest only plant matter for energy — which, if you ask us, makes the whole thing much more mundane. Regardless, we’ll be keeping our eyes on this project as it moves forward. The full press release is after the break.

Continue reading EATR’s engine officially complete, and this robot’s one step closer to reality

EATR’s engine officially complete, and this robot’s one step closer to reality originally appeared on Engadget on Tue, 30 Mar 2010 17:48:00 EST. Please see our terms for use of feeds.

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12
Mar/10
0

Okoro Media Systems upgrades HTPC range with Core i3 / i5 CPUs, bitstreaming and USB 3.0

You picked up an Okoro media PC last month, didn’t you? If you’re nodding up and down in a worried fashion, you’re probably better off ignoring everything else we’ll say in this post. For the rest of you HTPC hounds, the boutique outfit has something that’s very likely to pique your interest (and kick that upgrade itch into high gear). Announced today, the company is adding Core i3 and Core i5 processors to its 2010 media center PC lineup, and as if the extra horsepower weren’t enough, users will also find native bitstreaming of TrueHD and DTS-HD Master Audio on every system save for the Q100. You’ll also get a 64-bit copy of Windows 7, up to 8TB of internal storage space, optional Blu-ray playback, quad CableCARD support and the new holy grail of transfers, USB 3.0. You can hit up the outfit’s webstore now to configure your dream machine, and if you so desire, you can check out its dedicated trade-up program that’ll last through May 31st.

Okoro Media Systems upgrades HTPC range with Core i3 / i5 CPUs, bitstreaming and USB 3.0 originally appeared on Engadget on Fri, 12 Mar 2010 20:01:00 EST. Please see our terms for use of feeds.

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12
Mar/10
0

First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh

Even though Microsoft’s big MIX event is still days away, the Windows Phone 7 Series development platform is already pretty well defined. It’s also clear that Microsoft wants to keep things tidy for developers by requiring all WP7 phones to meet a certain base-level spec. Now, thanks to a post from Microsoft’s Shawn Hargreaves, we know the display resolution for the first batch of Microsoft’s next generation phones: 480 x 800 (WVGA) pixels at launch, with a future update that will introduce a 320 x 480 (HVGA) native resolution. Dedicated hardware will ensure image scaling across all those pixels without taxing the GPU. That allows game developers, for example, to write to a lower resolution (requiring less horsepower) and then scale up as required while remaining compatible to a variety of screen resolutions.

Now, for those playing along at home, the HD2 getting ready to launch on T-Mobile in the USA is also WVGA and it features a 1GHz Snapdragon processor from Qualcomm, Microsoft’s WP7 silicon partner. So we can assume (but not guarantee) that it meets the image scaling hardware requirements described by Hargreaves. Man, if only the HD2 had three-buttons.

[Thanks, Cytrix]

First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh originally appeared on Engadget on Fri, 12 Mar 2010 04:37:00 EST. Please see our terms for use of feeds.

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11
Mar/10
0

PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense was formed in 2005, and unless you’re a sickly obsessed silicon junkie, you’ve probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a “more natural” way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week’s Gossip Girl or sort through those classic horror flicks.

It’s important to remember that PrimeSense isn’t in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location — which enables it to map out a room and detect your entire body — was done on-chip, with only the associated middleware taxing the CPU. Still, they’ve had success running this on Atom-level processors, so there’s certainly no big horsepower hang-up preventing it from hitting up a variety of markets.

More after the break…

Gallery: PrimeSense motion control demo at GDC 2010

Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup

Six cores. Twelve threads. A new flagship processor in Intel’s stable. Here at GDC in San Francisco, the world’s most widely recognized chip maker is dishing out its latest desktop CPU, and to say it’s a niche device would be greatly understating things. We spoke to a number of Intel bigwigs at tonight’s media event, and everyone confessed that the Core i7-980X Extreme Edition was a low quantity, high performance device aimed specifically at gamers and content editors that simply refuse to live anywhere other than on the cutting edge. Intel’s planning on selling these in retail, standalone form for $999 (MSRP), while they’ll soon be available in a variety of gaming rigs from the likes of Dell, Alienware and whoever else wishes to keep with the times. As for Apple? The company stated that Steve and Company “sort of call their own shots,” and that we’d have to dig at Apple if we really wanted to know what their refreshed Mac Pro would hold. We chuckled, nodded in understanding, and then learned that this here slab of silicon is a bit ahead of the software out there, with Intel noting that only games optimized for 12-thread use and benchmarking utilities that did likewise would really demonstrate the performance boost. ‘Course, anyone who spends a great deal of time multitasking will appreciate the extra headroom, and power users can always find ways to make use of more horsepower. Oh, and for what it’s worth, the company stated that this will be its lead desktop chip for some time to come, and if you’re looking for a mobile version in the near future, you can keep dreaming.

As for the critics? Just about everyone with a benchmarking license managed to get one of these in-house, and everyone seems to feel (mostly) the same way. There’s no denying that this is Intel’s speediest consumer chip ever, but you won’t find 50 percent boosts just anywhere. Yet. When the software catches up, though, there’s no doubt that this chip will make even the other Core i7s look downright sluggish. 50 percent more cores and 50 percent more threads than the prior kings of the line leads to fantastic gains when serious number crunching is involved (audio and video editors, we’re staring at you), with some tests showing upticks in the 30 to 50 percent range. As a bonus, the power consumption here is also extremely reasonable, with the shift to 32nm enabling it to even use less power in some circumstances when compared to the Core i7-975 Extreme Edition. Dig into the glut of reviews below if you’ve got a cool grand with “chip upgrade” written on it — you’ll be glad you did.

Read – Hot Hardware
Read – AnandTech
Read – Techgage
Read – Computer Shopper
Read – Bit-Tech
Read – PC Perspective
Read – Neoseeker
Read – Hardcoreware
Read – TweakTown
Read – PC World
Read – TechReport
Read – Benchmark Reviews
Read – Hardware Canucks
Read – Overclockers Club

Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup originally appeared on Engadget on Thu, 11 Mar 2010 00:06:00 EST. Please see our terms for use of feeds.

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4
Mar/10
0

HyperDevbox ExZeus Arcade allays fears that Android games are destined to suck

For whatever reason, Android’s high-performance Native Development Kit introduced back in the Cupcake days never got a ton of attention despite the subtle hints that it’d give devs the low-level access they needed to create killer, graphically rich, immersive environments ready to compete with pretty much any other gaming device you could shove in your pocket. Of course, at the time, every phone in the market was running an older, slower ARM11 core — so maybe the new generation of ARMv7-based devices we’ve got hanging around now like the Nexus One and Droid are the catalysts we need to get this party started in earnest. Japan’s HyperDevbox studio has just shared the news that its ExZeus Arcade shooter makes full use of the NDK, your microSD card, and a custom sound driver to bring a gaming experience hotter than pretty much anything we’ve seen on Android thus far; the only catch is that you need Android 2.0 or up and a phone with a dedicated GPU to get it going. It’s available now in the Market for a seemingly reasonable $3.99 — and let’s let this serve as a reminder to other game studios that they’ve got the tools and the horsepower to rock Android hard. Follow the break for video of ExZeus in action.

Continue reading HyperDevbox ExZeus Arcade allays fears that Android games are destined to suck

HyperDevbox ExZeus Arcade allays fears that Android games are destined to suck originally appeared on Engadget on Thu, 04 Mar 2010 18:39:00 EST. Please see our terms for use of feeds.

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4
Mar/10
0

HP EliteBook 8740w specs begin to take shape, ATI FirePro M7820 revealed

You’ve been wondering, we know, why the newly unveiled 2540p and 2740p EliteBooks from HP weren’t accompanied by their heavyweight compadre, the 8740w, but as it turns out the latter might be taking a bit longer to launch due to its inclusion of ATI’s as yet unannounced FirePro M7820 GPU. Joining up with the earlier leaked M5800, this is likely to form the backbone of ATI’s pro graphics refresh, with its innards based on the successful HD 5870, meaning it offers DirectX 11 functionality, 1GB of GDDR5 memory, and probably the most graphical horsepower your lap has ever seen. This is aided by the low-voltage, but highly potent Core i7-720QM CPU and four DDR3 slots for up to 16GB of RAM on the 8740w. You have until the end of the month to figure out what to do with all that power, which is when the rumormongers expect this machine to be announced.

[Thanks, Reznov]

HP EliteBook 8740w specs begin to take shape, ATI FirePro M7820 revealed originally appeared on Engadget on Thu, 04 Mar 2010 08:26:00 EST. Please see our terms for use of feeds.

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4
Feb/10
0

Motorola Devour has Flash support, makes Pixi look like an underachiever

Motorola’s official spec sheet for the Devour reveals that there’ll be a Flash Lite runtime on board — presumably version 3.1, which offers support for a variety of video codecs and Flash 9 content — and more importantly, it’ll work in the browser. That’s pretty cool — it gives the Devour one small leg up on its Droid big brother and matches capabilities that HTC has rolled out in the past on the Hero, but what’s more interesting is that the Devour allegedly uses the same next-gen low-cost smartphone processor from Qualcomm, the MSM7627, as the Pixi. Palm has elected not to roll out the Pre’s upcoming Flash support to the Pixi on account of its lower-end specs, which begs the question: is Android’s Flash Lite 3.1 player significantly more efficient that webOS’ Flash 10.1 player, does the Devour have more horsepower packed in there than it’s letting on, or does Palm just have higher performance standards for annoying ads than Moto does?

[Thanks, StevenQ]

Motorola Devour has Flash support, makes Pixi look like an underachiever originally appeared on Engadget on Thu, 04 Feb 2010 15:01:00 EST. Please see our terms for use of feeds.

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28
Jan/10
0

EVGA’s W555 motherboard gets a once over, can hold seven GPUs

Think CrossFireX is nifty? We’re betting you’re a big fan of SLI, huh? For those who grew up bragging about their “dual Voodoo” setup, there’s nothing in the world that can stop you from lusting over this bad boy. Quietly introduced at CES, the EVGA W555 is just now being shown to the world in proper (prototype) form, and aside from being crafted to hold two overclocked processors and a dozen DDR3 DIMM slots, there’s also space for seven PCI expansion slots. In other words, you could theoretically run seven GPUs in this thing. Of course, you’d need some serious software hacking skills to drive all that horsepower into a single display, but we get the feeling you like challenges, anyway. Hit the source link for more of the madness, but don’t expect any units to hit retail until later in the year.

EVGA’s W555 motherboard gets a once over, can hold seven GPUs originally appeared on Engadget on Thu, 28 Jan 2010 08:39:00 EST. Please see our terms for use of feeds.

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22
Jan/10
0

Illusion Labs shows off multitouch ‘Touchgrind’ gaming demo on a MacBook

One of our favorite iPhone games is Touchgrind. Sure, we’re terrible at it, but at least we feel like we’re accomplishing something “totally street” and “badass” with the multitouch input that the iPhone allows. Well, Illusion Labs is looking at bringing some of that magic to the Mac. They’ve got a demo up of the game running in a jumbo manner on a multi-finger-friendly MacBook. It looks pretty much like a straight port at this point, but hopefully the added horsepower and screen size of the Mac can make this into something a bit more magical — and maybe even trick us into thinking we’re decent fingerboardists, if only for a moment. Right now this is just a tech demo, and there are no firm plans of a release. From the noodlings of Illusion Labs’ Twitter account, it looks like they also wouldn’t mind porting it to an “iSlate” if the opportunity presented itself. Hear that, Cupertino? You might be able to get someone to build an app for this mythical device! Big sigh of relief, we’re sure. Video is after the break.

Continue reading Illusion Labs shows off multitouch ‘Touchgrind’ gaming demo on a MacBook

Illusion Labs shows off multitouch ‘Touchgrind’ gaming demo on a MacBook originally appeared on Engadget on Fri, 22 Jan 2010 17:40:00 EST. Please see our terms for use of feeds.

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31
Dec/09
0

Hardware accelerated ‘Doom’ comes to the Pre

Pre homebrew has certainly come a long way in its short but happy life — and now it’s just gotten another little notch in its belt. Apparently, with the release of webOS 1.3.5, Palm has included a software library called SDL (or Simple Directmedia Layer) which allows developers low-level hardware access — like the kind needed to tap into accelerated 3D graphics. With a little bit of elbow grease, webOS hacker extraordinaire zsoc was able to put together a port of Doom which can be run within a card in the OS, and completely functions (including keyboard controls). You’ve got to get your hands a little dirty with the Terminal app to make things happen right now if you want to try it for yourself, though the experimenters promise an easier solution in the coming days. Exciting stuff for webOS users hungry for a little more horsepower… now let’s see if Palm puts this into play come CES.

Update: PreCentral has a video of the app in action — check it out after the break!

[Thanks to everyone who sent this in]

Continue reading Hardware accelerated ‘Doom’ comes to the Pre

Hardware accelerated ‘Doom’ comes to the Pre originally appeared on Engadget on Thu, 31 Dec 2009 11:01:00 EST. Please see our terms for use of feeds.

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4
Dec/09
0

Apple adds 3.33GHz Xeon, 2TB hard drive options to Mac Pro

We know it can be tough scraping by with a measly 2.93GHz Xeon processor and 1TB hard drives in your Mac Pro, so you’ll no doubt be pleased to know that Apple has finally seen fit to add a bit of extra horsepower to its humble little desktop. That includes a new option for a speedy 3.33GHz Xeon processor, which will add a hefty $1,200 to the base price, and a new a 2TB SATA 3Gb/s 7,200rpm hard drive option (also now available on Apple’s Xserve server), which is a comparative bargain at just $350 — though you can, of course, add four of them. Unfortunately, anyone that’s thinking about doubling up on those 3.33GHz Xeon processors is still out of luck, as the 8-core rigs still top out at just 2.93Ghz.

Apple adds 3.33GHz Xeon, 2TB hard drive options to Mac Pro originally appeared on Engadget on Fri, 04 Dec 2009 14:41:00 EST. Please see our terms for use of feeds.

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2
Nov/09
0

Maingear unveils Core i7-packin’ SHIFT, your own ‘personal supercomputer’

We’ll be straight with ya — we’re betting these “personal supercomputer” claims are just a bit out of line with reality, but even still, there’s no denying that Maingear has shoved an insane amount of horsepower beneath the (admittedly large) hood of its newest rig. The beastly SHIFT does away with copious LED lighting and blinging accents found on many modern gaming PCs and instead opts for a classier, more ominous tower. Within, you’ll find a vertical airflow system, a Core i7 processor, your choice of ATI or NVIDIA graphics, 8GB (and up) of DDR3-1600 RAM, up to 6 HDDs or 12 SSDs, DVD and Blu-ray options, an Asetek liquid-cooling solution, Razer peripherals, an optional Killer NIC Xeno Pro and Windows 7 running the show. The Intel P55 rig gets going at $2,199, while the X58 model starts $400 higher; for those in creative design fields, Maingear’s expected to unveil a SHIFT just for you in the near future. Head on past the break for the full release.

Gallery: Maingear unveils Core i7-packin’ SHIFT, your own ‘personal supercomputer’

Continue reading Maingear unveils Core i7-packin’ SHIFT, your own ‘personal supercomputer’

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Maingear unveils Core i7-packin’ SHIFT, your own ‘personal supercomputer’ originally appeared on Engadget on Mon, 02 Nov 2009 09:00:00 EST. Please see our terms for use of feeds.

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