11
Mar/10
0

PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense was formed in 2005, and unless you’re a sickly obsessed silicon junkie, you’ve probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a “more natural” way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week’s Gossip Girl or sort through those classic horror flicks.

It’s important to remember that PrimeSense isn’t in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location — which enables it to map out a room and detect your entire body — was done on-chip, with only the associated middleware taxing the CPU. Still, they’ve had success running this on Atom-level processors, so there’s certainly no big horsepower hang-up preventing it from hitting up a variety of markets.

More after the break…

Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup

Six cores. Twelve threads. A new flagship processor in Intel’s stable. Here at GDC in San Francisco, the world’s most widely recognized chip maker is dishing out its latest desktop CPU, and to say it’s a niche device would be greatly understating things. We spoke to a number of Intel bigwigs at tonight’s media event, and everyone confessed that the Core i7-980X Extreme Edition was a low quantity, high performance device aimed specifically at gamers and content editors that simply refuse to live anywhere other than on the cutting edge. Intel’s planning on selling these in retail, standalone form for $999 (MSRP), while they’ll soon be available in a variety of gaming rigs from the likes of Dell, Alienware and whoever else wishes to keep with the times. As for Apple? The company stated that Steve and Company “sort of call their own shots,” and that we’d have to dig at Apple if we really wanted to know what their refreshed Mac Pro would hold. We chuckled, nodded in understanding, and then learned that this here slab of silicon is a bit ahead of the software out there, with Intel noting that only games optimized for 12-thread use and benchmarking utilities that did likewise would really demonstrate the performance boost. ‘Course, anyone who spends a great deal of time multitasking will appreciate the extra headroom, and power users can always find ways to make use of more horsepower. Oh, and for what it’s worth, the company stated that this will be its lead desktop chip for some time to come, and if you’re looking for a mobile version in the near future, you can keep dreaming.

As for the critics? Just about everyone with a benchmarking license managed to get one of these in-house, and everyone seems to feel (mostly) the same way. There’s no denying that this is Intel’s speediest consumer chip ever, but you won’t find 50 percent boosts just anywhere. Yet. When the software catches up, though, there’s no doubt that this chip will make even the other Core i7s look downright sluggish. 50 percent more cores and 50 percent more threads than the prior kings of the line leads to fantastic gains when serious number crunching is involved (audio and video editors, we’re staring at you), with some tests showing upticks in the 30 to 50 percent range. As a bonus, the power consumption here is also extremely reasonable, with the shift to 32nm enabling it to even use less power in some circumstances when compared to the Core i7-975 Extreme Edition. Dig into the glut of reviews below if you’ve got a cool grand with “chip upgrade” written on it — you’ll be glad you did.

Read – Hot Hardware
Read – AnandTech
Read – Techgage
Read – Computer Shopper
Read – Bit-Tech
Read – PC Perspective
Read – Neoseeker
Read – Hardcoreware
Read – TweakTown
Read – PC World
Read – TechReport
Read – Benchmark Reviews
Read – Hardware Canucks
Read – Overclockers Club

Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup originally appeared on Engadget on Thu, 11 Mar 2010 00:06:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

HTML5 vs. Flash comparison finds a few surprises, settles few debates

Think we’d all be better off if HTML5 could somehow instantly replace Flash overnight? Not necessarily, according to a set of comparisons from Jan Ozer of the Streaming Learning Center website, which found that while HTML5 did come out ahead in many respects, it wasn’t exactly a clear winner. The tests weren’t completely scientific, but they did find that HTML5 clearly performed better than Flash 10 or 10.1 in Safari on a Mac, although the differences were less clear cut in Google Chrome or Firefox. On the other hand, Flash more than held its own on Windows, and Flash Player 10.1 was actually 58% more efficient than HTML5 in Google Chrome on the Windows system tested. As you may have deduced, one of the big factors accounting for that discrepancy is that Flash is able to take advantage of GPU hardware acceleration in Windows, while Adobe is effectively cut out of the loop on Mac — something it has complained about quite publicly. According to Ozer, the differences between HTML5 and Flash playback on a Mac could be virtually eliminated if Flash could make use of GPU acceleration. Hit up the link below for all the numbers.

HTML5 vs. Flash comparison finds a few surprises, settles few debates originally appeared on Engadget on Wed, 10 Mar 2010 23:36:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight

Ready to graduate from DJ Hero? Got a house payment handy? Then Pioneer would like to show you the way to the pros. Say hello to the DJM-2000, a four-channel digital mixer built around a 5.8-inch multitouch screen and sporting enough knobs, buttons and sliders for a NASA launch sequence. Designed to play nice with the matching CDJ-2000 players Pioneer released last year, the unit features an integrated audio effects suite with six dedicated processors and several intriguing modes for multitouch music control. While the mixer has the traditional crossfade slider that allows DJs to assign a certain percentage of the output to channels on the left and right, the DJM-2000 debuts with “frequency mix,” a mode that lets DJs assign within seven narrow frequency bands as well by manipulating virtual sliders on the touchscreen, and a “sidechain remix” mode that uses the screen to apply custom effects in real time. Yeah, it’s not as wild as some other touchscreen DJ rigs we’ve seen, but at least this one’s for sale: Pioneer says the mixer will retail for $3000 this June. Droolworthy video demonstrations after the break.

Continue reading Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight

Pioneer DJM-2000 digital mixer sports multitouch screen, per-frequency mixing delight originally appeared on Engadget on Wed, 10 Mar 2010 22:32:00 EST. Please see our terms for use of feeds.

Permalink   |  sourcePioneer EU, Pioneer USA, Pioneer DJ  | Email this | Comments


10
Mar/10
0

Motorola partners with Microsoft, will use Bing search and maps on Chinese Android phones

Uh, whoa. When we heard Google’s threatened pullout of China had prompted Motorola to seek out an alternative search provider for its China-bound handsets, we can’t say we were expecting a partnership with Microsoft to result. But here we are, staring at a press release announcing the Bing search and Maps will be the default on Moto’s Chinese Android phones starting in Q1 — and the partnership is described as “global,” so there’s a chance it could spread. That’s just one more slap in Google’s face from Moto, following the release of the Yahoo-powered AT&T Backflip — and another step away from the tight relationship that produced the Droid. And does this mean Motorola might yet build a Windows Phone 7 Series device, despite a very public commitment to Android? We’d say Eric and Sanjay have some unresolved differences to work through.

Motorola partners with Microsoft, will use Bing search and maps on Chinese Android phones originally appeared on Engadget on Wed, 10 Mar 2010 21:33:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

PlayStation Move first hands-on (update: video!)

At last, we’ve felt Sony’s long awaited motion controller, now at last officially known as “PlayStation Move,” in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:

  • The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we’re guessing that’s due to Sony’s continued love of rechargeable batteries.
  • The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we’re not sure yet about the subcontroller.
  • We hate to say this about “pre-alpha” software, but we’re feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we’ve had on the Wii, both in precision and refresh rate of the aiming cursor.
  • The gladiator game is about as fun as it looks, we’ll have video after the break momentarily. Unfortunately, while it’s less of a defined experience than something like the sword game on Wii Sports Resort, you’re still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn’t possible with PlayStation Move, just that it’s not this.
  • The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There’s an aspect of the controller that feels a little cheap, but at the same time we wouldn’t call it fragile.
  • As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It’s hard to see this as the preferred hardcore setup, but we’re told it’s configurable, so we’ll try and see what else is on offer.
  • The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected “left handed,” it was putting our sword arm forward instead of our shield. Right-handers didn’t seem to have similar problems, and we’re sure this will be ironed out in time, but it certainly shows that the controllers aren’t magical in their space-detection prowess.
  • As would be expected, you’re supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there’s a sweet spot that users will undoubtedly have to learn.

Update: We’ve got our first video up after the break. 23 seconds of unadulterated action! Not to be missed, folks.

Update 2: Added in a longer video — are you ready for three minutes of nonstop excitement?

Continue reading PlayStation Move first hands-on (update: video!)

PlayStation Move first hands-on (update: video!) originally appeared on Engadget on Wed, 10 Mar 2010 20:21:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

New Flip cams to launch in early April?

The details are slim to none on this one, but we’re all about a good pocket cam rumor. According to the usually-reliable Business Insider Cisco will launch a new set of Flip camcorders around the NAB show which runs from April 12-15, but we don’t have any specs yet. Come on Cisco, now you’ve got us guessing not only about the future of the Internet, but also if your newest Flip will support 1080p. Told you we didn’t know much, but we’ll obviously be keeping an eye out for more.

New Flip cams to launch in early April? originally appeared on Engadget on Wed, 10 Mar 2010 20:11:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

No surprise here: Sony just officially announced the PlayStation Move motion controller at GDC 2010, calling it the “next generation of motion gaming” because it’s so precise — latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes an “extension of your body.” The plan is not only to engage casual gamers, but to use the precision of the controller to create “new experiences for core gamers” — many of the demo videos we saw involved using a controller video in each hand, and there were quote a few demos of action / RPG games. We also saw a demo of Move Party, which uses the camera to do augmented reality gaming and video chat. The demos are pretty impressive — Sony’s not kidding when it says the Move is incredibly precise. There’s also going to be a secondary “subcontroller” with an an analog stick for shooters — you can play all the way through SOCOM4 with just the Move and the sub-controller. (Yes, it’s just like the Wii Nunchuk, only wireless.)

You’ll be able to get Move in three ways: in a bundle with a PS3, standalone, and in a starter kit targeted at “under $100″ with the PS Eye, a controller, and a game. That’s all the pricing info we have right now, but it certainly sounds aggressive — Sony says they’re treating this like a major console launch, so expect to see this everywhere when it launches around the holidays. Video after the break.

Update:
The European PlayStation Blog says some games will come bundled with Move as well.

Check out our hands-on right here!

Continue reading PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game originally appeared on Engadget on Wed, 10 Mar 2010 19:06:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

Live from Sony’s ‘PlayStation Move’ motion controller event

We just got underway at Sony’s PlayStation Move motion controller event. Sure, they haven’t called it “Move,” just yet, but we just saw the “Move” moniker on a demo screen at the side of the stage, so we’re feeling pretty confident at this point.

Continue reading Live from Sony’s ‘PlayStation Move’ motion controller event

Live from Sony’s ‘PlayStation Move’ motion controller event originally appeared on Engadget on Wed, 10 Mar 2010 19:05:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

Motorola i1 gets clearer: 5 megapixel cam, Opera Mini default browser?

We’ve been slipped some additional information on Motorola’s imminent Android-powered i1 for iDEN networks today — actually, one correction and one interesting note. First, the correction: we’re now being told (by the same tipster as before) that it’s actually got a 5 megapixel camera on board, a nice upgrade from the 3 we’d previously been told to expect. More interestingly, though, we’re also hearing that Opera Mini has been tapped as the i1’s default browser — a move that Moto is more than welcome to make since this is a Blur-powered, non-”Google Experience” device. It’s also a possible admission that third-party Android browsers are currently outperforming Google’s own, something Microsoft has long dealt with on Windows Mobile as companies like HTC ultimately ended up bundling Opera Mobile with virtually every model they sold. So, Sprint Direct Connect and Boost Mobile customers, you getting excited about this thing or what?

Motorola i1 gets clearer: 5 megapixel cam, Opera Mini default browser? originally appeared on Engadget on Wed, 10 Mar 2010 18:38:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

JooJoo revamps interface ahead of launch, adds local video playback — and changes color

The JooJoo tablet’s launch date might have been pushed back a month while Fusion Garage sorts out issues with the capacitive touchscreen, but it looks like the extra time has given the company a chance to tweak the interface and add in some features. Obviously the most noticable change is the revised homescreen, which has gone from line art on a garish solid color background to a nicely rendered icon grid over a high-res customizable wallpaper, but Fusion Garage has also ditched the confusing pinch-to-go-back gesture and replaced it a vertical swipe that brings down a status bar containing the home button, status indicators, browser navigation controls, and a combination address bar / search field. Scroll behavior has been revised as well, with two separate behaviors: a two-finger scroll that works like a scroll wheel, and a single finger “pan” that works like a mouse arrow. That’s so you can move around sites like Google Maps, which have different interface elements mapped to each control — CEO Chandra Rathakrishnan pointed out to us that devices like the iPhone avoid the issue entirely by using dedicated apps, but Fusion Garage wants to deliver the “full web experience.” It’s an interesting solution and a clever spin on things, but we’re waiting to try it out for real before we pass any judgment.

What else? The text-entry situation has been improved: there’s now both a smaller keyboard designed for one-handed operation that can be moved around the screen so it doesn’t obscure content, and a full-screen multitouch keyboard that does chording so it recognizes more than one key at a time. There’s no auto-correction or prediction, though. Flash is now fully working, and YouTube videos can either be played back using Flash or the custom H.264 HD breakout player we’ve already seen; that player supports a range of codecs can also be used for videos stored on a USB thumb drive. And finally, and perhaps most oddly, the JooJoo has changed colors. Instead of black, the back casing is now a “champagne” color, a picture of which you can see below — Chandra told us that unhappy preorder customers can just have their $499 refunded if they desperately wanted black instead. All we desperately want to do is get a review unit and tell you what the JooJoo is actually like to use — if all of these promises hold up, it could be very intriguing indeed.

Continue reading JooJoo revamps interface ahead of launch, adds local video playback — and changes color

JooJoo revamps interface ahead of launch, adds local video playback — and changes color originally appeared on Engadget on Wed, 10 Mar 2010 18:13:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

‘PlayStation Move’ trademarked by Sony in Europe, reeks of motion controller involvement

We’re exceptionally likely to find out the official name of Sony’s PlayStation motion controller in just a few hours during the company’s GDC press event, but till then, we’ve got one more late-breaking morsel to chew on: Move. According to trademark divers across the web, Sony has filed a European trademark for “PlayStation Move,” which certainly sounds like a plausible title for some sort of motion-sensing apparatus. To date, we’ve also heard “Arc” thrown around (which we tend to prefer, if we’re being candid), and the logo shown here — which is said to belong to a separate trademark application — definitely looks more like an “A” than an “M.” Keep it locked right here for more as we get it.

‘PlayStation Move’ trademarked by Sony in Europe, reeks of motion controller involvement originally appeared on Engadget on Wed, 10 Mar 2010 17:50:00 EST. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceNeoGaf, The Netwerk  | Email this | Comments


10
Mar/10
0

iPad SDK 3.2 beta 4 squashes rumors of a camera, but adds new gesture controls

There’s only about a month to go before Apple drops the iPad on the world, and it looks like all those theories about a last-minute camera addition were just fond fanboy wishes — iPhone SDK 3.2 beta 4 just came out, and in addition to stripping out several video-call related icons, we’ve been told the docs contain this little tidbit about that Camera tab:

Launching the Photos application under the iPad Simulator will initially show three tabs: Photos, Albums, and Camera. The Camera tab represents photos available via the Camera Connection Kit for iPad, and is not relevant for the Simulator. The Camera tab will disappear after a few seconds.

So much for that, then. In the meantime, we also have some good news — 9to5 Mac did some digging and found some files indicating that Apple’s opening up some new gestures to app developers, namely the long tap currently used to pop up the copy / paste menu and the triple-tap used to flip the display on and off when using VoiceOver. It’s a small consolation, to be sure, but at least the iPad, will, um, be a great game machine, right?

[Thanks, Anonymous]

iPad SDK 3.2 beta 4 squashes rumors of a camera, but adds new gesture controls originally appeared on Engadget on Wed, 10 Mar 2010 17:25:00 EST. Please see our terms for use of feeds.

Permalink MacRumors  |  source9to5 Mac  | Email this | Comments


10
Mar/10
0

WD’s 320GB My Passport AV external HDD wants to have and hold your media

Western Digital has played this card before with the strategically named My DVR Expander, but for those who don’t realize that an external hard drive is an external hard drive, there’s the My Passport AV. For all intents and purposes, this 320GB HDD is nothing more than a standard drive with a fancy marketing scheme following it closely. Oh, sure — it may work “seamlessly” with Sony’s Direct Copy feature on the outfit’s range of Handycam camcorders, but outside of that, we don’t see anything in particular that makes us long to pay more for something that doesn’t really do more than any other 320GB HDD on shelves today. If you’re in complete opposition (it’s cool… really), it’s available to order today for $109.99.

WD’s 320GB My Passport AV external HDD wants to have and hold your media originally appeared on Engadget on Wed, 10 Mar 2010 16:59:00 EST. Please see our terms for use of feeds.

Permalink Hot Hardware  |  sourcePR Newswire, Western Digital  | Email this | Comments


10
Mar/10
0

Razer promises Mac support for all upcoming products

Razer already provides full Mac support for a few of its gaming peripherals — including the Naga and DeathAdder — and basic support for others, but it’s now taken avantage of GDC to “reaffirm” its commitment to Mac users. That apparently means that “all upcoming” Razer products — including the company’s line of StarCraft II peripherals — will boast full Mac support out of the box, and that the company will be rolling out updates to some of its existing products “later this year,” including the Orochi, Mamba, and Imperator gaming mice. First Steam, now Razer peripherals — dare we say it’s a good time to be a Mac gamer?

Razer promises Mac support for all upcoming products originally appeared on Engadget on Wed, 10 Mar 2010 16:37:00 EST. Please see our terms for use of feeds.

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10
Mar/10
0

OCZ breaks into bargain market with ’sub-$100′ 32GB Onyx SSD

Say it ain’t so! OCZ Technology — a mainstay in the storage realm but an outfit that tends to serve the performance (read: affluent) market first and foremost — has just dove headfirst into the value-priced SSD segment. Debuting today, the Onyx SATA II 2.5-inch SSD is the company’s most affordable MLC-based solid state storage solution to date; it packs 64MB of onboard cache, up to 125MB/sec read speeds, write rates of 70MB/sec and an MSRP of under $100 for a 32GB version. You know that hasty boot drive you’ve been looking for? Look up.

OCZ breaks into bargain market with ’sub-$100′ 32GB Onyx SSD originally appeared on Engadget on Wed, 10 Mar 2010 16:15:00 EST. Please see our terms for use of feeds.

Permalink Hot Hardware  |  sourceOCZ Technology  | Email this | Comments


10
Mar/10
0

Google Maps adds bicycle directions, turns out its nothing like ‘Quicksilver’

Enthusiasts have had plenty to cheer about with the convergence of electronics and bicycling over the years, from bikes that pedal themselves to the various devices and apps that assist them with their training. And for those of us who just want to get from one place to another? Google Maps has added bicycling directions to its walking, car, and public transport options — with travel times calculated to include things like the number of hills and fatigue over time. But that ain’t all! The company has also partnered with Rails-to-Trails to provide information on bike trails in more than 150 cities. According to Google, thousands of miles of trails in the US have already been added to the map, with more to come. For the time being, however, only those planning trips in their home or office need apply: while available on the web, those using a Google Maps smartphone app are being excluded for the time being. So much for “mobile first,” guys. Video after the break.

Continue reading Google Maps adds bicycle directions, turns out its nothing like ‘Quicksilver’

Google Maps adds bicycle directions, turns out its nothing like ‘Quicksilver’ originally appeared on Engadget on Wed, 10 Mar 2010 15:52:00 EST. Please see our terms for use of feeds.

Permalink PhoneScoop  |  sourceGoogle  | Email this | Comments


10
Mar/10
0

HTC HD2 said to be launching March 24th for $199, no Windows Phone 7 support

Well, we’d already had a pretty clear indication that the HTC HD2 would be launching on T-Mobile on March 24th (or possibly the 23rd), and Laptop Magazine is now reporting that a “very close T-Mobile source” has confirmed that the 24th is indeed the date, and that the phone will run $199 on a two-year contract (or $449 off-contract). The March 23rd date that recently cropped up is apparently just the day the MobiTV software will go live. Just as notably, Laptop also says that it has confirmed that the phone won’t be upgradeable to Windows Phone 7 Series — although, at this point, we’ll have to hear that first-hand to truly put an end to the speculation. Thankfully, that should happen in just a few days.

HTC HD2 said to be launching March 24th for $199, no Windows Phone 7 support originally appeared on Engadget on Wed, 10 Mar 2010 15:31:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceLaptop Magazine  | Email this | Comments


10
Mar/10
0

OnLive Game Service to launch on June 17 in the US for $15 a month

It’s been a long time coming, but it looks like the wait for OnLive is finally coming to an end: the service is now officially slated to launch on June 17 in the 48 contiguous states. The game streaming service will run users $14.95 a month, though buying or renting games is an additional cost (it’s unclear exactly what that cost might be). Luckily there will be lower prices available for multi-month buys, and the first 25,000 people to sign up will get their first three months free. Service includes free instant-play demos, multiplayer and an “instant video-based social network,” whatever that means. At the outset the service will run on Mac and PC as a browser plugin, but the MicroConsole TV adapter will be released later this year, with other devices to be added “over time.” Initially the service will run at 720p, but 1080p / 60 fps will be added once the bandwidth becomes available. Out of the gate there will be somewhere between 12 and 25 titles available, including Mass Effect 2, Borderlands, Assassin’s Creed II, Dragon Age Origins, and Prince of Persia: The Forgotten Sands. There are five different data centers set up to serve up the games, strategically placed to reduce lag… let’s hope they work!

OnLive Game Service to launch on June 17 in the US for $15 a month originally appeared on Engadget on Wed, 10 Mar 2010 15:10:00 EST. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceOnLive Blog  | Email this | Comments